Gameplay systems
Shipped RPG, combat, UI, progression, equipment, and prototype systems across Unreal and Unity.
Shipped RPG, combat, UI, progression, equipment, and prototype systems across Unreal and Unity.
Built editor, admin, validation, backend-data, and release-support workflows for production teams.
Turns rough ideas into playable systems, internal demos, and AI-assisted iteration loops.
Documents systems clearly with diagrams, walkthroughs, notes, and cross-discipline explanations.
Shipped games, prototypes, tools, media, and open-source support.
Live multiplayer/social mobile RPG / Unreal Engine
I shipped and supported gameplay systems, social features, UI, tools, backend-data workflows, validation, documentation, and cross-discipline feature delivery for a live multiplayer/social mobile RPG.
AI agentic workflows / Godot prototypes
Created confidential game prototypes with Godot, AI-assisted workflows, and automated loops from UI concepts into engine implementation.
Unity / Steam demo support
Supported the Unity Steam build toward demo readiness with C# gameplay, combat effects, musou-style mechanics, and UI polish.
Unreal Engine / Steam release
Programmed POLE from inception through Steam release, covering gameplay, framework work, UX/UI, audio support, release setup, and post-release PR.
YouTube education channel
Created Unreal and Unity tutorials, including recording, editing, and publishing.
Open-source contributor
Fixed issues and added features for the open-source BetterJoy project.
March 2023 - September 2026
Built gameplay systems, UI, tools, backend-data workflows, prototypes, documentation, and live-product support while growing into senior ownership.
August 2016 - March 2023
Broad programming and production work across games, websites, automation, QA, servers, documentation, media, and releases.
His willingness to help, turnaround speed, and quality of delivery made him great for quick prototypes and production tools.
Shuken was my go to man whenever I needed a quick prototype to mock out an Idea or pitch to investors. His willingness to help, turnaround speed, and quality of delivery made him great for the job! We built editor tools, hunting trail paths, character preview screens, character selection screens, character customization systems, a gacha display system, relic equipment systems, designs for a fishing minigame, etc. I would recommend him to anyone that's looking for an up and coming gameplay super dev!
He set the bar in the team for what a great delivery of a task should be.
I worked with Shuken for about 3 years building and programming gameplay with Unreal Engine and C++. He's work is exceptional. Highly refined and organized. Documentation is amazing. Detailed documents and even commented videos about the features and their functionality. He set the bar in the team for what a great delivery of a task should be. And on top of everything he's friendly and easy to talk to. Good taste in hobbies and a fast learner capable of adapting quickly to changes and new technologies. Anyone working with him would be lucky.
I am often surprised by the innovative solutions he was able to come up with on the various games I worked with him on.
Shuken is a great co-worker and game developer. I have lost count at the amount of times i am extremely impressed by the techical wizardy he was able to pull off suddenly for various projects, I am often surprised by the innovative solution that he was able to come up with on the various games I worked with him on, from prototyping entire game systems faster than i thought possible to creating really cool workflows that I didn't even think was possible (the automated UI design to working frontend system he made was really impressive). Absolutely recommended, it was a pleasure to work with Shuken.
Shuken consistently maintained clear daily communication and demonstrated an exceptional work ethic.
If dedication and determination could be personified, it would be Shuken Modin. I had the pleasure of working closely with him during the tutorial system revamp for a gacha game. Throughout the project, Shuken consistently maintained clear daily communication and demonstrated an exceptional work ethic, going above and beyond to meet our demanding deadlines. His reliability, perseverance, and commitment to delivering quality work made him an invaluable teammate.
His Unreal Engine expertise, especially mobile optimization and debugging game bugs, was amazing and efficient.
I had the amazing experience working with Shuken for over two years on a mobile game project, where he played a key role as a Game Programmer at Pixelmon when I was the PM and QA. His expertise in Unreal Engine, particularly in optimizing for mobile performance and problem solving on debugging game bugs, is amazing and efficient too. Shuken has a strong grasp of both Blueprints and C++, and consistently delivered fully functional game mechanics features while keeping performance and memory usage of the devices ready for QA to test. Beyond his technical skills, Shuken is a reliable and collaborative team member. He communicates clearly, adapts quickly to changing requirements, and is always willing to support the QA team to meet deadlines. His passion for game development really shows in his work. All in all, I would highly recommend Shuken to any studio or company looking for a skilled Unreal Developer, Game Programmer, and all-around good vibes teammate.
He is strong at diagnosing issues, fixing them quickly, and discussing the optimal solution with the team.
I'll recommend Shuken for his ability on diagnosing all sort of issues, fixing them quickly and discuss with the team for the optimal solution before jumping into the conclusion. He is also very talented on creating various gameplay features and systems to tackle the need for the game itself, whether be it system related or gameplay related in Unreal Engine. He'll also find the best way to represent the features or the work he's done in a video format or a simpler form for everyone to understand what has been done and achieved for the feature or mechanic itself.
He is equally comfortable working on gameplay systems, multiplayer networking, and UI/UX development.
I had the pleasure of working alongside Shuken as a fellow Unreal Engine developer, and I can confidently say that he is one of the strongest UE5 programmers I have worked with. What sets Shuken apart is the breadth of his expertise. He is equally comfortable working on gameplay systems, multiplayer networking, and UI/UX development, and consistently delivers solutions that are both robust and maintainable. No matter the challenge, he approaches it with a combination of technical depth, creativity, and a strong problem-solving mindset. Shuken is also exceptionally skilled at leveraging AI tools to accelerate development workflows and increase productivity. He has a talent for identifying opportunities where modern tools can enhance efficiency while still maintaining high engineering standards and code quality. Beyond his technical abilities, Shuken is a fantastic teammate. He brings positive energy to every project, has a great sense of humor, and helps create an enjoyable and collaborative working environment. He is someone you can rely on when facing difficult technical challenges, and he is always willing to share knowledge and support the team. Any studio building games with Unreal Engine would be fortunate to have Shuken on their team. I would gladly work with him again and highly recommend him to anyone looking for a talented, versatile, and forward-thinking UE5 developer.
Director of Game Technology
MON Co. / Full-time
Available for gameplay systems, tools, prototypes, documentation, and production workflow support.