Shuken Mondin

Game tech generalist for systems, tools, and prototypes.

I build playable systems, production workflows, and clear technical bridges across game teams.

Gameplay systemsProduction toolsRapid prototypesTechnical clarity

Strengths

Gameplay systems

UnrealUnityC++C#

Shipped RPG, combat, UI, progression, equipment, and prototype systems across Unreal and Unity.

Tools and workflows

ToolsRESTValidation

Built editor, admin, validation, backend-data, and release-support workflows for production teams.

Fast prototypes

GodotAIR&D

Turns rough ideas into playable systems, internal demos, and AI-assisted iteration loops.

Team clarity

DocsDiagramsMentoring

Documents systems clearly with diagrams, walkthroughs, notes, and cross-discipline explanations.

Selected Work

Shipped games, prototypes, tools, media, and open-source support.

More Work

AI agentic workflows / Godot prototypes

Created confidential game prototypes with Godot, AI-assisted workflows, and automated loops from UI concepts into engine implementation.

More detail
  • Built prototype experiments with AI-assisted development workflows.
  • Used Godot for rapid systems exploration.
  • Connected generated HTML UI concepts to game-engine implementation loops.
GodotAI AgentsR&DPrototyping

Unity / Steam demo support

Supported the Unity Steam build toward demo readiness with C# gameplay, combat effects, musou-style mechanics, and UI polish.

More detail
  • Helped bring the Unity Steam version into a demo-ready state.
  • Refined musou-style mechanics, combat effects, and game feel in C#.
  • Supported UI polish and combat readability.
UnityC#SteamAction Roguelike

Unreal Engine / Steam release

POLE

Single-player

Programmed POLE from inception through Steam release, covering gameplay, framework work, UX/UI, audio support, release setup, and post-release PR.

Unreal EngineC++BlueprintsSteam

YouTube education channel

Created Unreal and Unity tutorials, including recording, editing, and publishing.

Unreal EngineUnityFCPXOBS

Open-source contributor

Fixed issues and added features for the open-source BetterJoy project.

Visual StudioOpen sourceContributor

Experience

March 2023 - September 2026

LiquidX Studio / Mon Co

Senior Game Programmer / Remote

Built gameplay systems, UI, tools, backend-data workflows, prototypes, documentation, and live-product support while growing into senior ownership.

  1. March 2023 Game Programmer
  2. April 2024 Mid-level Game Programmer
  3. August 2025 Senior Game Programmer
Role detail
  • Implemented and optimized gameplay systems, UI flows, tools, backend integrations, and live-product features.
  • Delivered C++ and Blueprint work across gameplay, GAS combat support, gacha, pets, equipment, capture/throwing, editor tools, Wwise, and Game Feature Plugins.
  • Prototyped internal tower defense, autobattler, open-world, and musou-style concepts.
  • Created documentation, diagrams, walkthroughs, design notes, and system talks to make complex work easier to review and maintain.
  • Worked with design, art, engineering, production, UI/UX, and live-ops stakeholders on feature delivery, testing, Android debugging, and release support.

August 2016 - March 2023

Iuvenis Studios

Programmer / Remote

Broad programming and production work across games, websites, automation, QA, servers, documentation, media, and releases.

Primary role Programmer
Role detail
  • Built Unreal gameplay, frameworks, UX/UI, SFX, music, AI, optimization, and mobile features.
  • Handled website production, server management, Git server management, documentation, and automation.
  • Supported QA, unit tests, video post-production, PR, advertising, writing, and release communication.

Skills

Programming Languages

  • C++
  • C#
  • Blueprints
  • Python
  • HTML
  • CSS
  • JavaScript
  • HLSL

Game Development

  • Unreal Engine
  • Unity
  • GAS
  • Unreal Mass AI
  • UX/UI
  • UMG
  • Android Debugging
  • QA

Tools & Workflows

  • Perforce
  • Git
  • Source Control
  • Postman
  • REST APIs
  • AWS
  • Editor Tools
  • Build Validation

Technical Communication

  • Documentation
  • System Diagrams
  • Architecture Notes
  • Recorded Walkthroughs
  • System Talks
  • Cross-discipline Explanation

Media

  • Camera Operator
  • Final Cut Pro X
  • Adobe Premiere Pro
  • Data Management

Languages

  • Native English Proficiency
  • Fluent Chinese Proficiency

Testimonials

His willingness to help, turnaround speed, and quality of delivery made him great for quick prototypes and production tools.
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Shuken was my go to man whenever I needed a quick prototype to mock out an Idea or pitch to investors. His willingness to help, turnaround speed, and quality of delivery made him great for the job! We built editor tools, hunting trail paths, character preview screens, character selection screens, character customization systems, a gacha display system, relic equipment systems, designs for a fishing minigame, etc. I would recommend him to anyone that's looking for an up and coming gameplay super dev!

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Micah P. Davis

Producer / Co-Game Director / MON Co.

LinkedIn
He set the bar in the team for what a great delivery of a task should be.
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I worked with Shuken for about 3 years building and programming gameplay with Unreal Engine and C++. He's work is exceptional. Highly refined and organized. Documentation is amazing. Detailed documents and even commented videos about the features and their functionality. He set the bar in the team for what a great delivery of a task should be. And on top of everything he's friendly and easy to talk to. Good taste in hobbies and a fast learner capable of adapting quickly to changes and new technologies. Anyone working with him would be lucky.

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Martin Villegas Garcia

Senior Game Developer - Programmer / MON Co.

LinkedIn
I am often surprised by the innovative solutions he was able to come up with on the various games I worked with him on.
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Shuken is a great co-worker and game developer. I have lost count at the amount of times i am extremely impressed by the techical wizardy he was able to pull off suddenly for various projects, I am often surprised by the innovative solution that he was able to come up with on the various games I worked with him on, from prototyping entire game systems faster than i thought possible to creating really cool workflows that I didn't even think was possible (the automated UI design to working frontend system he made was really impressive). Absolutely recommended, it was a pleasure to work with Shuken.

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Alvin Tjhie

Senior Software Engineer / MON Co.

LinkedIn
Shuken consistently maintained clear daily communication and demonstrated an exceptional work ethic.
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If dedication and determination could be personified, it would be Shuken Modin. I had the pleasure of working closely with him during the tutorial system revamp for a gacha game. Throughout the project, Shuken consistently maintained clear daily communication and demonstrated an exceptional work ethic, going above and beyond to meet our demanding deadlines. His reliability, perseverance, and commitment to delivering quality work made him an invaluable teammate.

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Calvin Chan Kok Wai

Senior Game Designer / MON Co.

LinkedIn
His Unreal Engine expertise, especially mobile optimization and debugging game bugs, was amazing and efficient.
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I had the amazing experience working with Shuken for over two years on a mobile game project, where he played a key role as a Game Programmer at Pixelmon when I was the PM and QA. His expertise in Unreal Engine, particularly in optimizing for mobile performance and problem solving on debugging game bugs, is amazing and efficient too. Shuken has a strong grasp of both Blueprints and C++, and consistently delivered fully functional game mechanics features while keeping performance and memory usage of the devices ready for QA to test. Beyond his technical skills, Shuken is a reliable and collaborative team member. He communicates clearly, adapts quickly to changing requirements, and is always willing to support the QA team to meet deadlines. His passion for game development really shows in his work. All in all, I would highly recommend Shuken to any studio or company looking for a skilled Unreal Developer, Game Programmer, and all-around good vibes teammate.

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Amir Syamim

Project Manager / QA / MON Co.

LinkedIn
He is strong at diagnosing issues, fixing them quickly, and discussing the optimal solution with the team.
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I'll recommend Shuken for his ability on diagnosing all sort of issues, fixing them quickly and discuss with the team for the optimal solution before jumping into the conclusion. He is also very talented on creating various gameplay features and systems to tackle the need for the game itself, whether be it system related or gameplay related in Unreal Engine. He'll also find the best way to represent the features or the work he's done in a video format or a simpler form for everyone to understand what has been done and achieved for the feature or mechanic itself.

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Zhan Quan Yee

Senior Game Developer / MON Co.

LinkedIn
He is equally comfortable working on gameplay systems, multiplayer networking, and UI/UX development.
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I had the pleasure of working alongside Shuken as a fellow Unreal Engine developer, and I can confidently say that he is one of the strongest UE5 programmers I have worked with. What sets Shuken apart is the breadth of his expertise. He is equally comfortable working on gameplay systems, multiplayer networking, and UI/UX development, and consistently delivers solutions that are both robust and maintainable. No matter the challenge, he approaches it with a combination of technical depth, creativity, and a strong problem-solving mindset. Shuken is also exceptionally skilled at leveraging AI tools to accelerate development workflows and increase productivity. He has a talent for identifying opportunities where modern tools can enhance efficiency while still maintaining high engineering standards and code quality. Beyond his technical abilities, Shuken is a fantastic teammate. He brings positive energy to every project, has a great sense of humor, and helps create an enjoyable and collaborative working environment. He is someone you can rely on when facing difficult technical challenges, and he is always willing to share knowledge and support the team. Any studio building games with Unreal Engine would be fortunate to have Shuken on their team. I would gladly work with him again and highly recommend him to anyone looking for a talented, versatile, and forward-thinking UE5 developer.

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Mahmood Asadi

Senior Game Developer / MON Co.

LinkedIn

References

Sean-Li Murmann profile photo

Sean-Li Murmann

Director of Game Technology

MON Co. / Full-time

Manager / Team Lead

Let's Talk!

Available for gameplay systems, tools, prototypes, documentation, and production workflow support.